Difference between revisions of "16 X 2 LCD Keypad Shield for Arduino"

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[[File:1602 LCD shield-A01.jpg]] [Model A]
[[File:1602 lcd keypad shield-02.jpg | 400px]] [Model B]
[[File:N07DH WITHOUT PACKAGED BACK.jpg | 640px]]
[[File:N07DH PACKAGED FRONT.jpg|640px]]
[[File:N07DH  PACKAGED BACK.jpg|640px]]
== Features  ==
== Features  ==

Latest revision as of 05:12, 6 September 2015


We wanted to make it easier for people to get these LCD into their projects so we devised a shield that lets you control a 16x2 Character LCD backlight with a potentiometer AND 5 keypad pins using 6 digital pins on the Arduino!

This shield is perfect for when you want to build a stand-alone project with its own user interface. The 4 directional buttons plus select button allows basic control without having to attach a bulky computer.

  • Comes with a 16x2 green backlight LCD, negative display
  • Plug and play with any Arduino 'classic' - UNO, duemilanove, diecimilla, etc.
  • Uses 6 pins of Arduino to control LCD and A0 pin for 5 buttons.

The LCD and Keypad Shield gives you a handy 16-character by 2-line display, 5 buttons and a controllable backlight, plug it straight in on top of your Arduino board or other project shields. The display is set behind the shield for a low profile fitment and nice look and we've included panel mounting screw holes in the corners.

It's great when you want to build a stand-alone project with its own user interface that doesn't require a computer attached to send commands to your Arduino.

Works perfectly in 4-bit mode with the "LiquidCrystal" library included with the Arduino IDE, allowing you to control the LCD with a total of just 6 digital I/O lines. We've deliberately picked D4-D9 so that it doesn't interfere with pins required by other popular products such as the Ethernet Shield and EtherTen, so you can stack this on top of other shields to give you a local display.

The buttons provide "left", "right", "up", "down", and "select" while using just one analog input. That leaves the other analog inputs free for you to use in your projects.

The LCD backlight is connected to a potentiometer can be controlled for on/off, brightness.






  • 16x2 LCD using HD44780-compatible display module (black characters on green background).
  • 5 buttons on one analog input (A0).
  • LCD backlight with current limiting, brightness and on/off controllable by a adjustable potentiometer.
  • Recessed LCD, panel mount screw holes and button layout suitable for panel or cabinet mounting if desired.
  • Reset button.
  • Power supply smoothing capacitor.

Application Ideas

test code <syntaxhighlight lang="c">

  1. include <LiquidCrystal.h>
  2. include <LCDKeypad.h>

LiquidCrystal lcd(8, 13, 9, 4, 5, 6, 7); char msgs[5][16] = {"Right Key OK ",

                   "Up Key OK    ",               
                   "Down Key OK  ",
                   "Left Key OK  ",
                   "Select Key OK" };

int adc_key_val[5] ={50, 200, 400, 600, 800 }; int NUM_KEYS = 5; int adc_key_in; int key=-1; int oldkey=-1;

void setup() {

 lcd.begin(16, 2);
 lcd.print("     helle! ");
 lcd.print("      welcome!");
 lcd.print("   LinkSprite");
 lcd.print("    LCD Shield");
 for (char k=0;k<26;k++)
 lcd.print("ADC key testing"); 

} void loop() {

  adc_key_in = analogRead(0);    // read the value from the sensor 
  key = get_key(adc_key_in);  // convert into key press
  if (key != oldkey)   // if keypress is detected
    delay(50);  // wait for debounce time
    adc_key_in = analogRead(0);    // read the value from the sensor 
    key = get_key(adc_key_in);    // convert into key press
    if (key != oldkey)    
      lcd.setCursor(0, 1);
      oldkey = key;
      if (key >=0)

} // Convert ADC value to key number int get_key(unsigned int input) {

   int k;
   for (k = 0; k < NUM_KEYS; k++)
     if (input < adc_key_val[k])
       return k;
   if (k >= NUM_KEYS)k = -1;  // No valid key pressed
   return k;

} </syntaxhighlight>


The warnings and wrong operations possible cause dangerous.



Item Min Typical Max Unit
Voltage 4.3 5.0 5.7 V
Current 39.6 53.3 65.0 mA
Dimension 79.5x55.1x16.6 mm
Net Weight 55.0 g

Pin definition and Rating

  • A0: Buttons
  • D4: LCD bit 4
  • D5: LCD bit 5
  • D6: LCD bit 6
  • D7: LCD bit 7
  • D8: LCD RS
  • D9: LCD Enable
  • LCD backlight with current limiting, brightness and on/off controllable by D10.

Mechanic Dimensions

图片1.jpg 图片2.jpg


The 16x2 LCD And Keypad Shield is very simple to use because it's fully compatible with the Arduino "LiquidCrystal" library. You can initialise the LCD and display messages on it with just a few lines of code, but it also gives you the flexibility to do more advanced projects such as display menu items and select them using the buttons.

Power Requirements

The LCD & Keypad Shield requires a good 5V power supply to ensure the backlight fully illuminates and the display contrast is high, and if you power your Arduino from USB with the LCD Shield attached you may experience a voltage drop over the USB cable. If you have trouble with display contrast or backlight brightness, try attaching a power supply of around 7 to 9Vdc to the 2.1mm DC jack on the Arduino. A typical symptom in an undervoltage situation is that one line of the LCD will show pale rectangles in place of the characters, and the other line will show nothing at all. The Arduino may even continue running normally because it's quite happy at just 4V or so, but the LCD & Keypad Shield won't function.

Library Requirements

All the hard work of interfacing with the LCD Shield is handled by the LiquidCrystal library, which is included as part of the official Arduino distribution. You can check whether you have it installed by starting up the IDE and looking under Files -> Examples -> LiquidCrystal. If it exists, you're good to go.

Minimal Display Example

To start up the LCD and display a message, open a new sketch in the Arduino IDE and paste in the following code:

<syntaxhighlight lang="c">

  1. include <LiquidCrystal.h>

LiquidCrystal lcd( 8, 9, 4, 5, 6, 7 );

void setup() {

 lcd.begin(16, 2);
 lcd.print("hello, world!");


void loop() {

   // your main loop code here...



Reading The Buttons

The LCD Shield includes 5 buttons designed for use as navigational or control input. The buttons are arranged in a handy pattern and referred to as UP, DOWN, LEFT, RIGHT, and SELECT, but of course it's totally up to your sketch to decide what to do when any particular button is pressed.

All the buttons are connected to a single analog input, A0, using a chain of resistors that causes a different reference voltage to be applied to A0 depending on which button is pressed. This section of the shield schematic shows the input buttons and associated resistors:


As you can see, if no button is being pressed the voltage on A0 will be pulled all the way up to 5V by the 2K resistor called R6. In that situation none of the other resistors have any effect at all, and the analog reading on A0 will be hard on the upper limit of 1023. Therefore if you perform an analogRead() call on A0 and it returns 1023 (or any value above about 1000) you know that no buttons are being pressed.

Now consider what happens if the "DOWN" button is pressed. Now A0 is being presented with a voltage that is divided between the 2K resistor that is trying to pull it up to 5V, and the 330R and 620R resistors in series (totaling 950R) that are trying to pull it down to 0V. The voltage presented to A0 in that case is about 1.61V, which means if you perform an analogRead() on A0 it will return a value of about 329. So if you read a value of about 329 from A0 you know the "DOWN" button is being pressed.

The same principle applies for the other buttons, with the voltages and equivalent analogRead() values shown on the schematic above.

This is a neat way to provide a whole set of input buttons while only using up one of the I/O pins on your Arduino, leaving more pins free for use in your project.

Complex Example

The extensive example below combines a number of techniques to demonstrate how to show messages on the LCD, read from the buttons, and change the display message depending on which buttons are pressed.

<syntaxhighlight lang="c"> /*

 This example code is in the public domain.
 This program demonstrates button detection, LCD text/number printing,
 and LCD backlight control on the Freetronics LCD & Keypad Shield, connected to an Arduino board.
 Pins used by LCD & Keypad Shield:
   A0: Buttons, analog input from voltage ladder
   D4: LCD bit 4
   D5: LCD bit 5
   D6: LCD bit 6
   D7: LCD bit 7
   D8: LCD RS
   D9: LCD E
   D10: LCD Backlight (high = on, also has pullup high so default is on)
 ADC voltages for the 5 buttons on analog input pin A0:
   RIGHT:  0.00V :   0 @ 8bit ;   0 @ 10 bit
   UP:     0.71V :  36 @ 8bit ; 145 @ 10 bit
   DOWN:   1.61V :  82 @ 8bit ; 329 @ 10 bit
   LEFT:   2.47V : 126 @ 8bit ; 505 @ 10 bit
   SELECT: 3.62V : 185 @ 8bit ; 741 @ 10 bit
  • /




  1. include <LiquidCrystal.h> // include LCD library




// Pins in use

  1. define BUTTON_ADC_PIN A0 // A0 is the button ADC input
  2. define LCD_BACKLIGHT_PIN 10 // D10 controls LCD backlight

// ADC readings expected for the 5 buttons on the ADC input

  1. define RIGHT_10BIT_ADC 0 // right
  2. define UP_10BIT_ADC 145 // up
  3. define DOWN_10BIT_ADC 329 // down
  4. define LEFT_10BIT_ADC 505 // left
  5. define SELECT_10BIT_ADC 741 // right
  6. define BUTTONHYSTERESIS 10 // hysteresis for valid button sensing window

//return values for ReadButtons()

  1. define BUTTON_NONE 0 //
  2. define BUTTON_RIGHT 1 //
  3. define BUTTON_UP 2 //
  4. define BUTTON_DOWN 3 //
  5. define BUTTON_LEFT 4 //
  6. define BUTTON_SELECT 5 //

//some example macros with friendly labels for LCD backlight/pin control, tested and can be swapped into the example code as you like

  1. define LCD_BACKLIGHT_OFF() digitalWrite( LCD_BACKLIGHT_PIN, LOW )
  2. define LCD_BACKLIGHT_ON() digitalWrite( LCD_BACKLIGHT_PIN, HIGH )
  3. define LCD_BACKLIGHT(state) { if( state ){digitalWrite( LCD_BACKLIGHT_PIN, HIGH );}else{digitalWrite( LCD_BACKLIGHT_PIN, LOW );} }




byte buttonJustPressed = false; //this will be true after a ReadButtons() call if triggered byte buttonJustReleased = false; //this will be true after a ReadButtons() call if triggered byte buttonWas = BUTTON_NONE; //used by ReadButtons() for detection of button events /*--------------------------------------------------------------------------------------

 Init the LCD library with the LCD pins to be used


LiquidCrystal lcd( 8, 9, 4, 5, 6, 7 ); //Pins for the freetronics 16x2 LCD shield. LCD: ( RS, E, LCD-D4, LCD-D5, LCD-D6, LCD-D7 ) /*--------------------------------------------------------------------------------------

 Called by the Arduino framework once, before the main loop begins


void setup() {

  //button adc input
  pinMode( BUTTON_ADC_PIN, INPUT );         //ensure A0 is an input
  digitalWrite( BUTTON_ADC_PIN, LOW );      //ensure pullup is off on A0
  //lcd backlight control
  digitalWrite( LCD_BACKLIGHT_PIN, HIGH );  //backlight control pin D3 is high (on)
  pinMode( LCD_BACKLIGHT_PIN, OUTPUT );     //D3 is an output
  //set up the LCD number of columns and rows: 
  lcd.begin( 16, 2 );
  //Print some initial text to the LCD.
  lcd.setCursor( 0, 0 );   //top left
  //          1234567890123456
  lcd.print( "LinkSprite  16x2" );
  lcd.setCursor( 0, 1 );   //bottom left
  //          1234567890123456
  lcd.print( "Btn:" );

} /*--------------------------------------------------------------------------------------

 Arduino main loop


void loop() {

  byte button;
  byte timestamp;
  //get the latest button pressed, also the buttonJustPressed, buttonJustReleased flags
  button = ReadButtons();
  //blank the demo text line if a new button is pressed or released, ready for a new label to be written
  if( buttonJustPressed || buttonJustReleased )
    lcd.setCursor( 4, 1 );
    lcd.print( "            " );
  //show text label for the button pressed
  switch( button )
     case BUTTON_NONE:
     case BUTTON_RIGHT:
        lcd.setCursor( 4, 1 );
        lcd.print( "RIGHT" );
     case BUTTON_UP:
        lcd.setCursor( 4, 1 );
        lcd.print( "UP" );
     case BUTTON_DOWN:
        lcd.setCursor( 4, 1 );
        lcd.print( "DOWN" );
     case BUTTON_LEFT:
       lcd.setCursor( 4, 1 );
       lcd.print( "LEFT" );
       lcd.setCursor( 4, 1 );
       lcd.print( "SELECT-FLASH" );    
       //SELECT is a special case, it pulses the LCD backlight off and on for demo
       digitalWrite( LCD_BACKLIGHT_PIN, LOW );
       delay( 150 );
       digitalWrite( LCD_BACKLIGHT_PIN, HIGH );   //leave the backlight on at exit
       delay( 150 );
       /* an example of LCD backlight control via macros with nice labels
       delay( 150 );
       LCD_BACKLIGHT_ON();   //leave the backlight on at exit
       delay( 150 );
       // an example of LCD backlight control via a macro with nice label, called with a value
       delay( 150 );
       LCD_BACKLIGHT(true);   //leave the backlight on at exit
       delay( 150 );
  // print the number of seconds since reset (two digits only)
  timestamp = ( (millis() / 1000) % 100 );   //"% 100" is the remainder of a divide-by-100, which keeps the value as 0-99 even as the result goes over 100
  lcd.setCursor( 14, 1 );
  if( timestamp <= 9 )
     lcd.print( " " );   //quick trick to right-justify this 2 digit value when it's a single digit
  lcd.print( timestamp, DEC );


  //debug/test display of the adc reading for the button input voltage pin.
  lcd.setCursor(12, 0);
  lcd.print( "    " );          //quick hack to blank over default left-justification from lcd.print()
  lcd.setCursor(12, 0);         //note the value will be flickering/faint on the LCD
  lcd.print( analogRead( BUTTON_ADC_PIN ) );
  • /
  //clear the buttonJustPressed or buttonJustReleased flags, they've already done their job now.
  if( buttonJustPressed )
     buttonJustPressed = false;
  if( buttonJustReleased )
     buttonJustReleased = false;

} /*--------------------------------------------------------------------------------------

 Detect the button pressed and return the value
 Uses global values buttonWas, buttonJustPressed, buttonJustReleased.


byte ReadButtons() {

  unsigned int buttonVoltage;
  byte button = BUTTON_NONE;   // return no button pressed if the below checks don't write to btn
  //read the button ADC pin voltage
  buttonVoltage = analogRead( BUTTON_ADC_PIN );
  //sense if the voltage falls within valid voltage windows
  if( buttonVoltage < ( RIGHT_10BIT_ADC + BUTTONHYSTERESIS ) )
     button = BUTTON_RIGHT;
  else if(   buttonVoltage >= ( UP_10BIT_ADC - BUTTONHYSTERESIS )
          && buttonVoltage <= ( UP_10BIT_ADC + BUTTONHYSTERESIS ) )
     button = BUTTON_UP;
  else if(   buttonVoltage >= ( DOWN_10BIT_ADC - BUTTONHYSTERESIS )
          && buttonVoltage <= ( DOWN_10BIT_ADC + BUTTONHYSTERESIS ) )
     button = BUTTON_DOWN;
  else if(   buttonVoltage >= ( LEFT_10BIT_ADC - BUTTONHYSTERESIS )
          && buttonVoltage <= ( LEFT_10BIT_ADC + BUTTONHYSTERESIS ) )
     button = BUTTON_LEFT;
  else if(   buttonVoltage >= ( SELECT_10BIT_ADC - BUTTONHYSTERESIS )
          && buttonVoltage <= ( SELECT_10BIT_ADC + BUTTONHYSTERESIS ) )
     button = BUTTON_SELECT;
  //handle button flags for just pressed and just released events
  if( ( buttonWas == BUTTON_NONE ) && ( button != BUTTON_NONE ) )
     //the button was just pressed, set buttonJustPressed, this can optionally be used to trigger a once-off action for a button press event
     //it's the duty of the receiver to clear these flags if it wants to detect a new button change event
     buttonJustPressed  = true;
     buttonJustReleased = false;
  if( ( buttonWas != BUTTON_NONE ) && ( button == BUTTON_NONE ) )
     buttonJustPressed  = false;
     buttonJustReleased = true;
  //save the latest button value, for change event detection next time round
  buttonWas = button;
  return( button );

} </syntaxhighlight>

pcDuino Sample Code


Please list your question here:


If you have questions or other better design ideas, you can go to our forum to discuss or creat a ticket for your issue at linksprite support.


How to buy

Here to buy 16 X 2 LCD Keypad Shield for Arduino on store A or B

See Also

Other related products and resources.


This documentation is licensed under the Creative Commons Attribution-ShareAlike License 3.0 Source code and libraries are licensed under GPL/LGPL, see source code files for details.